What was the hardest part of building a sports tourism app?
Hedda McLendon said it was coming up with the name. The SVP/legacy of the Seattle World Cup Host Committee said she and her coworkers tossed options to one another anytime the lightning bolts of creativity struck.
“There were many texts — middle of the night, early in the morning, on the weekends,” McLendon chuckled at the end of our video call this week. “Different members of the team would get inspired: ‘What about these four ideas?!?’”
That’s not to say all the other parts were easy. (Narrator voice: Building an app is never easy.) So where did they land?
SEA & WIN, a gamified experience that gives users chances to win prizes while getting them out and about Seattle and communities beyond the FIFA World Cup host city. The app was officially deployed last month and was designed by Vancouver-based YumeBau Inc., a game studio that specializes in spatial app and VR development that’s worked with Meta, Epic Games and Netflix Games.
As for the experience: Users navigate a map of pinned landmarks and area tours to accrue tickets. There are also built-in minigames. A leaderboard tracks those with the most tickets, and fans can win prizes of varying value (all the way up to tickets to World Cup games in Seattle). With SEA & WIN, SeattleFWC26 hopes it’s created a funnel that will inject more of the projected $846 million (stat from Visit Seattle) expected to come through local businesses in the area.
A need to stand out
McLendon said when FIFA told host committees that it wanted them to make fan apps, SeattleFWC26 CEO Peter Tomozawa immediately suggested gamifying the experience. Seattle already has many tourism apps, McLendon added, and the FIFA app acts as one, too. So SEA & WIN needed to stand out.
“Our intent is the same, which is how do you get all these fans — soccer fans, residents, visitors in the community — in neighborhoods visiting some of what are the gems of not only Seattle, but all these different cities around Washington state that are part of the app and exploring historical locations, art and, really, small businesses,” McLendon said. “And what we’re hoping people will do is actually, ultimately, go into the small businesses and spend their money.”
SeattleFWC26 focused on authenticity, too, through the various tours users can take with the app. The location stops were determined by tour leads, who were people picked by the committee for the various fan zones in Seattle and the nine biggest cities in the state. Those tour leads often had direct ties or worked with the local chambers of commerce, meaning that the stops included on the tours and other content were picked by locals who live there.
Branching out
Jennie Foglia-Jones is the tour lead for the Olympia-Lacey Tour. She’s a consultant who works with the Thurston County Chamber of Commerce. Her tour started by focusing on the Olympia Farmers Market and the state capital building. Other options feature a sculpture on the town waterfront called “The Kiss” and a hearty mix of local staple businesses. “We’ve been all figuring it out together, but [the committee’s] creativity and their willingness to help and support has been phenomenal,” Foglia-Jones said. “So I’ve really enjoyed working with them.”
The cities also provided the local trivia that users get to experience in the game during tours. An example in Foglia-Jones’ territory includes “which U.S. Men’s national team goalkeeper graduated from North Thurston High School?” (Spoiler: The answer is American great Kasey Keller.)
McLendon said that another tour features questions about the names of two pets in a local shop. “You actually learn a lot about these locations in their voice,” McLendon said of the trivia associated with different businesses.
The project started in 2024, with SeattleFWC26 brainstorming and setting the foundation before testing the app multiple times in 2025. Roughly 500 people provided feedback on the app seen today by SEA & WIN downloaders. The planning committee made sure to test thoroughly on Android phones, which are used more prevalently outside of the U.S. (The New York Times recently reported that more than 1.2 million international travels are expected to visit during the games.) The app was also made in partnership with the Puyallup Tribe of Indians, with SEA & WIN even teaching some words in Lushootseed, the indigenous language of the area.
Those are all, yet again, reminders of the thoughtfulness placed in this app.
So far, McLendon said approximately 2,000 people are playing a week. That number should dramatically increase as the start of the events approaches and more people fly into Washington. McLendon is excited to show all those people the product, too.
And thank goodness they finally landed on the right name.